![]() Также прошел Resident Evil 3: Raccoon City Demo, Mortal Shell Beta, The Uncertain: Light At The End Demo, Final Fantasy VII Remake Demo, Syberia: The World Before - Prologue, The Path - Prologue, дополнения The Knife of Dunwall и The Brigmore Witches для Dishonored, Nightmare in North Point, Zodiac Tournament и Year of the Snake для Sleeping Dogs, The Frozen Wilds для Horizon Zero Dawn и мод Farewell of the White Wolf для The Witcher 2: Assassins of Kings. The Witcher 3: Wild Hunt + Hearts of Stone (DLC) и Blood and Wine (DLC) The Witcher 2: Assassins of Kings Enhanced Edition (x2)Ĥ3. Dark Souls III + Ashes of Ariandel (DLC) и The Ringed City (DLC)Ĥ2. Dark Souls II: Scholar of the First Sin + Crown of the Sunken King (DLC), Crown of the Old Iron King (DLC) и Crown of the Ivory King (DLC) (НГ+)Ĥ1. Dark Souls: Remastered + Artorias of the Abyss (DLC) (НГ+)Ĥ0. Fahrenheit: Indigo Prophecy (Remastered)ģ9. Everlasting Summer (xN) + One Pioneer's Story (DLC)ģ7. The Evil Within + The Assignment (DLC), The Consequence (DLC) и The Executioner (DLC)ģ5. Project Zero 2: Wii Edition (Эмулятор Nintendo Wii)Ģ6. Fatal Frame IV: Mask of the Lunar Eclipse (Эмулятор Nintendo Wii)Ģ5. Fatal Frame III: The Tormented (Эмулятор PS2)Ģ4. Fatal Frame II: Crimson Butterfly (Эмулятор PS2)Ģ3. Silent Hill: Shattered Memories (Эмулятор PSP)Ģ2. Resident Evil Code: Veronica (Эмулятор Sega Dreamcast)Ģ0. Enslaved: Odyssey to the West + Pigsy's Perfect 10 (DLC)ġ8. The Witcher: Enhanced Edition + The Price of Neutrality (DLC), Side Effects (DLC) и New Adventures (DLC)ġ6. Resident Evil: Revelations 2 + The Struggle (DLC) и Little Miss (DLC)ġ4. Marvel's Spider-Man: Miles Morales (x2) (100%)ĩ. The Dark Pictures Anthology: Little Hope (x2)ħ. Megatextures can store physics or sound data info as well, and you need less memory, but more HDD space (HDD has cheap price).They developed megatextures into more advanced one at idtech 5-6 calling it virtual textures/geometries.Here they developed the technic to make it possible on consoles as well.3. Megatextuers was made back in 2004-2005 to make doom 3 engine able to render big open world maps without fog,before the engine was flawed with usable only for dark indoors.(it was the best engine when megatextures got patched into)It was not made to avoid repeating texture effect thats the lest important thing of megatextures.Look Enemy Territory quake wars. UE 4 for instance address this issue, devs like Tripwire Interactive focus on a platform and not several too: there are solutions. To save time (or on publisher request), devs work on a version which can be deployed on PC and consoles, nerfing PC version. Originally posted by was made to avoid repeating texture effect, the issue comes from the console reduced processing capabilities. Whenever you see a cut-scene, quicksave, then exit the game, invoke the command again, and load your quicksave. The FOV seems to persist between levels as long as there isn't a cut-scene in between them. That's why I had you start a new game, quicksave, exit, and then load the game again to load your save. ![]() ![]() I recommend 106.27 for 16:9.Īfter entering the command, load your saved game.Īlso, I *believe* that cut-scenes will reset your FOV back to 90, but AFAIK, that's the only thing that does. If you are using an aspect ratio higher than 16:10, you'll want a larger FOV. The last number is what sets your FOV (I couldn't find a more permanent way). WolfSP.exe + set sv_cheats 1 +set cg_fov 100.39 Now start the game using this command (you may want to create a batch file that does this): Set these to your favorite widescreen resolution. Now go to \main and edit wolfconfig.cfg (preferably with textpad and edit these lines: Once the first cut-scene is over, quicksave, and quit. everything seems to be working perfect (no problems with fov and cut-scenes). The easiest way to play RTCW in widescreen is to install unofficial patch.
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